MiniUPNP Client

(UPNP is an UPNP Forum trademark)

This is a fork of the [miniupnp library][miniupnp] created by Thomas Bernard. The code of the library was changed with his consent, but Thomas consider it to be too disruptive to be merged with the miniupnp library.

Why?

I got one of those at the time nice Speedtouch 546 ADSL routers already pre-configured by Portugal Telecom (PTPrime actually). Not having a login and password for it, i was unable preform simple tasks such as verify the connection status, view byte count statistics or add port forward rules.

I found miniupnp and created a command line tool capable of managing every aspect allowed by the router. The result is the upnpc.c file and couple of changes to the miniupnpc library. I am able to invoke any method exported by my devices. However, please consider that your mileage may vary.

Main changes of this version

• A new client is provided which eventually supports any action and IGD devices. Thomas initial library only supported a small set of functions.
• Devices, services and actions are not hard coded but downloaded from the devices at runtime. This required changing the parsing methods to support dynamic memory together with a different structure. The benefit is even if devices export non-standard methods, this client hopefully still can invoke them. Also, if someone wishes to invoke a method, it is not required to add the corresponding function to libminiupnpc. The drawback is a slightly more complicated scheme and higher memory usage.

Using upnpc

You should first list (-l) the services, actions and arguments supported by your IGD device.

Then you can invoke any command following the syntax:

./upnpc -a device:service:action arg1,arg2,arg3


One example would be:

./upnpc -a 0:3:2 80,TCP,1922.168.0.1,80


The actual parameters and values will depend on the device. Using -l you will have a list of the parameters you can use.

I will keep updating this code as i find necessary. Still, as my problem is solved, this code may stall until i require some additional feature, or someone submits a patch.

The code can be found here